Where jewelry comes from
During a run the top bar shows your gold and the price of the next battleground cache (20 gold at the start; right-click a cache to buy it). A cache, an elite kill or a slain lair guardian opens a choice of a ring, a trinket or an amulet. When a guardian dies "its lair yields treasure and its strength, and the other guardians grow stronger". Rings and trinkets take slots; an amulet takes the single amulet slot and replaces the one you wear.
Rings (9)
| Ring | Effect (X grows with rarity and stacks) |
|---|---|
| Band of Accuria | +X% damage |
| Quick Strike Ring | -X% cooldowns |
| Heavy Dark Iron Ring | +X% max health |
| Master Dragonslayer's Ring | +X% critical strike chance |
| Archimtiros' Ring of Reckoning | +X% damage reduction, +Y% max health |
| Ring of the Devoured | +X health per second |
| Ring of Spell Power | +X% area of effect |
| Seal of the Damned | Your damage over time spells tick X% faster |
| Blooddrinker's Band | X% of all damage dealt heals you |
Archimtiros’ Ring of Reckoning adds both damage reduction and max health; its damage reduction stops growing at its cap while the health keeps growing.
Trinkets (13)
| Trinket | Effect |
|---|---|
| Earthstrike | Shown in game (not separately listed in the text table) |
| Talisman of Ephemeral Power | Shown in game (not separately listed in the text table) |
| Lifegiving Gem | Shown in game (not separately listed in the text table) |
| Hand of Justice | X% chance for a spell to cast twice |
| Blackhand's Breadth | +X% critical strike damage |
| Carrot on a Stick | +X% movement speed |
| Gnomish Universal Remote | +X% pickup range |
| Insignia of the Horde | +X% experience |
| Royal Seal of Eldre'Thalas | +X% gold |
| Mark of the Chosen | +X% luck |
| Onyxia Blood Talisman | Each kill heals X health |
| Horn of the Warchief | Your buffs are X% stronger |
| Major Soulstone | +X return to life at half health (2 at most) |
Earthstrike, Talisman of Ephemeral Power and Lifegiving Gem share their effect wording with another item in the game text, so we will list their exact bonus once we have picked them in a run.
Amulets (17)
Amulets offered to every hero. Their effects are shown on the card when offered; a repeat offer while worn empowers the one you have.
- Mark of Fordring
- Star of Mystaria
- Talvash's Enhancing Necklace
- Pristine Enchanted South Seas Kelp
- Prestor's Talisman of Connivery
- Animated Chain Necklace
- Woven Ivy Necklace
- Amulet of the Darkmoon
- Jeklik's Opaline Talisman
- The Eye of Hakkar
- Medallion of Steadfast Might
- Choker of Enlightenment
- Amulet of Vek'nilash
- Pendant of the Fallen Dragon
- Malice Stone Pendant
- Onyxia Tooth Pendant
- Choker of the Fire Lord
Legendary amulets
Every class spell has its own legendary amulet that remakes it. The Codex shows 11 each for the Warrior, Paladin, Hunter, Rogue, Priest and Shaman, 12 for the Warlock and Druid, and 13 for the Mage. They are only offered once your hero knows the spell. Names seen in the game text include Eye of the Splitting Sky, Stormcaller’s Amulet, Heart of the Earthshaker, Amulet of the Inferno, Talisman of the Tempest, Medallion of the Bladestorm, Pendant of the Plague, The Reaper’s Amulet, Breath of the Black Dragon, The Eternal Talisman, Charm of the Fated Hour, Amulet of the Ancients and The Legionlord’s Medallion (Warlock demons).
Stacking rules
- A new one, by rarity: the card's rarity sets its starting value.
- Picked again: it grows by nearly the pick's whole worth every time; some grow toward a ceiling, each pick less as it nears it.
- Offered while worn: it is empowered, its numbers growing toward three times their own.
- Major Soulstone: picked again it refills its lives, 2 at most.
- Seal of the Damned: damage over time ticks faster, up to a maximum.
FAQ
How do you get rings, trinkets and amulets?
From battleground caches (bought with gold during a run, starting at 20 gold), elites and lair guardians. Each source lets you choose a ring, a trinket or an amulet.
What happens if you pick the same ring twice?
It grows. A repeat pick adds nearly its whole value again; a piece offered while you already wear it is empowered, with its numbers growing toward three times their own. Some have ceilings, such as the Major Soulstone (2 lives at most).
What are legendary amulets?
Each class has one legendary amulet per spell (11 to 13 per class). It remakes that spell and is only offered once your hero knows the spell. The Codex tracks which ones you have seen.
Sources and verification
Checked on October 21, 2026 against Azeroth Survivors v0.106.0 (build 414af44c) in a desktop browser. Names and descriptions come from the game's own menus and English text; numbers marked X grow with talent rank and are only shown in game. Balance changes often, so check the version in the bottom-right corner of the character screen before following an older guide.
- Original game at wow.aethus.pl — character select, Armory, Run Options and live runs
- Official Azeroth Survivors Discord — the project's community