Wiki · Numbers

Stats Explained

The in-run Run Stats panel lists 29 stats. The two that surprise new players: Echo makes spells strike twice (and a third time past 100%), and Armor damage reduction is capped at 60%.

Tested in our runsFrom the game client textv0.106.0 · checked

What a level gives

Every level-up adds +3% damage, +9 maximum health and +0.08 health per second (the chat log prints it each time), then deals three spell cards. A slain boss also gives a level.

All stats

Run Stats descriptions from the game text · v0.106.0
StatWhat it does
HealthThe most health you can have.
DamageEvery spell you cast deals this much more damage. It grows with your level, gear, talents, jewelry and buffs.
HasteYour spells come back this much sooner (cooldown reduction).
CritThe chance a spell strikes critically. Past 100%, the rest adds to your critical damage.
Crit DmgA critical strike deals this much of a spell's damage.
EchoThe chance a spell strikes twice. Past 100%, every spell strikes twice and the rest is the chance of a third.
ArmorDamage you take is reduced by this much (60% at most).
AreaYour spells' areas and ranges are this much larger.
TargetsEvery spell that picks its targets picks this many more.
RegenHealth you regain every second.
LifestealHeals you for this much of all the damage you deal.
Kill HealEvery kill heals you for this much.
ThornsThis much of the melee damage you take is dealt back to the attacker.
LivesTimes you rise again instead of dying.
SpeedYou run this much faster.
PickupExperience and gold fly to you from this far.
LuckBetter odds of rarer upgrades when you level up.
ExperienceYou gain this much more experience.
GoldYou find this much more gold.
Buff PowerYour damage, haste, shield and thorns buffs are this much stronger.
DoT StacksHow many of each of your damage-over-time effects one enemy carries at once.
DoT HasteYour damage-over-time effects tick this much faster.
Vs ElitesMore damage to elites and bosses.
ExecuteMore damage to enemies below 30% health.
Vs ControlledMore damage to rooted, stunned, slowed or fleeing enemies.
Vs AfflictedMore damage to enemies carrying one of your damage-over-time effects.
ShieldedMore damage while you hold an absorb shield.
MeleeYour melee swings deal this much more damage.
Pet DamageYour pets deal this much more damage.

Caps and overflow

  • Armor: 60% maximum. Warrior Titan raises it to 70%. Defiance and Unbreakable (Warrior Protection) convert reduction into damage.
  • Crit: no hard cap. Past 100% the extra goes into critical damage.
  • Echo: past 100% every spell strikes twice and the rest is the chance of a third. Arcane Power (Mage) lets echoes cascade.
  • Lives: Major Soulstone holds 2 lives at most and refills when picked again.
  • DoT Haste: Seal of the Damned makes damage over time tick faster, up to a maximum.

FAQ

What is Echo in Azeroth Survivors?

Echo is the chance for a spell to strike twice. Above 100%, every spell strikes twice and the excess becomes the chance of a third strike. Hand of Justice and the Warrior’s Sword Specialization add echo.

What is the armor cap?

60% damage reduction. The Warrior capstone Titan raises it to 70%, and Unbreakable turns reduction past the cap into damage.

What happens to crit over 100%?

The extra critical strike chance is added to your critical damage, so crit keeps scaling.

What does luck do?

Luck improves the odds of rarer (Uncommon to Legendary) cards when you level up. Gnomes get +20% luck, and Mark of the Chosen and the Rogue talent Initiative add more.

Sources and verification

Checked on October 21, 2026 against Azeroth Survivors v0.106.0 (build 414af44c) in a desktop browser. Names and descriptions come from the game's own menus and English text; numbers marked X grow with talent rank and are only shown in game. Balance changes often, so check the version in the bottom-right corner of the character screen before following an older guide.