Class guide · Ranged marksman

Hunter Guide

The Hunter starts with Auto Shot and 240 health, draws level-up cards from an 11-spell pool and has three talent trees: Beast Mastery, Marksmanship, Survival. Death from range. Arrows, traps and volleys, as long as you keep your distance.

Read from in-game menusFrom the game client textv0.106.0 · checked
Health240#2 of 9
Starts withAuto ShotRanged
Spell pool116 slots per run
Our difficultyEasyto learn

Hunter overview

The Hunter pairs ranged damage with the second-highest health pool (240). Auto Shot fires on its own, Multi-Shot and Volley cover groups, and traps control the ground behind you. Beast Mastery adds a wolf and later a raptor that fight beside you.

Strengths

  • 240 starting health with ranged attacks
  • Traps root, slow and explode behind you as you kite
  • Pets in Beast Mastery add damage you do not have to aim

Watch out for

  • Damage drops if you stop to fight in melee
  • Trap-heavy builds need you to lead enemies over them

Hunter spell pool

Every level-up deals three cards. A new spell card takes one of your 6 spell slots; an upgrade card improves a spell you already know and ranks it up. Card rarity (Common, Uncommon, Rare, Epic, Legendary) decides how strong the bonus is. These are the 11 spells the Hunter can be offered:

  1. Auto ShotStarting spell
  2. Arcane Shot
  3. Multi-ShotEarly pick
  4. Serpent StingEarly pick
  5. VolleyEarly pick
  6. Explosive TrapEarly pick
  7. Concussive Shot
  8. Aimed Shot
  9. Immolation Trap
  10. Frost Trap
  11. Hunter's MarkEarly pick

Early picks are our suggestions for a first run. Spells cast on their own: you only move, and each spell fires when it is off cooldown and enemies are in range.

Hunter talent trees

Talents are permanent and per class. Every run pays your Hunters talent experience (time survived, kills, bosses, a win, and more in harder zones); the first point arrives at 80 experience and a class can earn 51 points. A new row opens for every 5 points spent in a tree, and the milestones at 10, 20 and 30 points change how your spells behave. Respecs are free, and the Armory keeps three specs.

Values written as X grow with each rank; the game shows the exact number when you point at a talent. Use theHunter talent calculator to plan points.

Hunter talent trees in the Armory, with no points spent. Captured from wow.aethus.pl, v0.106.0, October 21, 2026. Game by Aethus.

Beast Mastery

Improved Aspect of the HawkRow 1 · 5 ranks
Your cooldowns recover X% faster.
Endurance TrainingRow 1 · 5 ranks
Increases your maximum health by X%.
Improved Aspect of the MonkeyRow 2 · 5 ranks
Reduces all damage taken by X%.
PathfindingRow 2 · 2 ranks
Increases your movement speed by X%.
Tame BeastMilestone · 10 pts
A wolf fights at your side, biting what you shoot.
Unleashed FuryRow 3 · 5 ranks
Your pets deal X% more damage.
FerocityRow 4 · 5 ranks
Increases your and your pets' critical strike chance by X%.
Spirit BondRow 4 · 2 ranks
Regenerate X more health per second.
FrenzyMilestone · 20 pts
Your pets' bites have a X% chance to fire a free Multi-Shot.
Bestial DisciplineRow 5 · 3 ranks
Your pets deal X% more damage.
IntimidationRow 6 · 3 ranks
Auto Shot and Multi-Shot deal X% more damage.
Ferocious InspirationRow 6 · 3 ranks
Increases all damage by X%.
Bestial WrathCapstone · 30 pts
A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for X% of the bite.

Marksmanship

Lethal ShotsRow 1 · 5 ranks
Increases your critical strike chance by X%.
EfficiencyRow 1 · 5 ranks
Your cooldowns recover X% faster.
Improved Arcane ShotRow 2 · 5 ranks
Arcane Shot's cooldown is X% shorter.
Improved Serpent StingRow 2 · 5 ranks
Serpent Sting deals X% more damage.
Piercing ShotsMilestone · 10 pts
Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for X% of it.
Mortal ShotsRow 3 · 5 ranks
Increases your critical strike damage by X%.
Ranged Weapon SpecializationRow 4 · 5 ranks
Increases all damage by X%.
Improved Multi-ShotRow 4 · 2 ranks
Multi-Shot fires at X more targets.
Rapid FireMilestone · 20 pts
Every Xth shot you fire is followed by a free Aimed Shot.
BarrageRow 5 · 3 ranks
Multi-Shot and Volley deal X% more damage.
Hawk EyeRow 6 · 3 ranks
You deal X% more damage to elites and bosses.
Scatter ShotRow 6 · 3 ranks
Concussive Shot and Aimed Shot cooldowns are X% shorter.
Kill ShotCapstone · 30 pts
You start every run with Aimed Shot; its cooldown is X% shorter and a killing blow readies it again, at most every 2 sec.

Survival

Monster SlayingRow 1 · 5 ranks
You deal X% more damage to elites and bosses.
DeflectionRow 1 · 5 ranks
Reduces all damage taken by X%.
Clever TrapsRow 2 · 3 ranks
Your traps cover X% more ground.
SurvivalistRow 2 · 5 ranks
Increases your maximum health by X%.
EntrapmentMilestone · 10 pts
Your traps hold what they hit: every hit of a trap has a X% chance to root the enemy for 2 sec.
Savage StrikesRow 3 · 3 ranks
Increases your critical strike chance by X%.
Trap MasteryRow 4 · 3 ranks
Your traps' cooldowns are X% shorter.
SurefootedRow 4 · 3 ranks
Increases your movement speed by X%.
Explosive AmmunitionMilestone · 20 pts
Enemies killed by your Auto Shot or Multi-Shot explode for X% of their maximum health on everything within 6 yd.
Killer InstinctRow 5 · 3 ranks
Fire spells deal X% more damage.
Lightning ReflexesRow 6 · 5 ranks
Increases all damage by X%.
CounterattackRow 6 · 2 ranks
When an enemy strikes you in melee, X% chance to set off a free Explosive Trap.
Wyvern StingCapstone · 30 pts
You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.

Hunter milestones and capstones

These are the talents that change how the class plays. Most builds are planned backwards from one capstone.

Hunter milestone and capstone talents · v0.106.0
TalentTreePointsEffect
Tame BeastBeast Mastery10A wolf fights at your side, biting what you shoot.
FrenzyBeast Mastery20Your pets' bites have a X% chance to fire a free Multi-Shot.
Bestial WrathBeast Mastery30A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for X% of the bite.
Piercing ShotsMarksmanship10Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for X% of it.
Rapid FireMarksmanship20Every Xth shot you fire is followed by a free Aimed Shot.
Kill ShotMarksmanship30You start every run with Aimed Shot; its cooldown is X% shorter and a killing blow readies it again, at most every 2 sec.
EntrapmentSurvival10Your traps hold what they hit: every hit of a trap has a X% chance to root the enemy for 2 sec.
Explosive AmmunitionSurvival20Enemies killed by your Auto Shot or Multi-Shot explode for X% of their maximum health on everything within 6 yd.
Wyvern StingSurvival30You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.

Best race for a Hunter

Racials cast on their own, so they matter more here than in the original game. The Hunter can be: Dwarf, Night Elf, Orc, Tauren, Troll.

Alliance

Night Elf

Quickness gives +8% movement speed for kiting, and Shadowmeld grants 3 sec of immunity near death.

Horde

Tauren

Endurance (+15% max health) on top of an already high pool, plus War Stomp.

Horde

Troll

Berserking speeds up cooldowns by 30% for 10 sec and Regeneration adds 1.5 health per second.

Full racial list: races and racials.

Hunter gear set and weapons

Bosses drop Hunter gear that stays with the class for good: 54 pieces across nine slots and six rarities, from Elwynn Forest commons to Naxxramas legendaries. The set name changes with each tier:

Tracker'sBeaststalker'sGiantstalker'sDragonstalker'sCryptstalker

Weapon line:

Short BowHunting Bow of the WildsBow of the DragonflightAhn'Qiraj RifleRhok'delar, Longbow of the Ancient Keepers

Where each tier drops: gear and drop tables.

A first Hunter run

Keep moving in wide circles so Auto Shot always has a target behind you. Explosive Trap and Multi-Shot clear the groups that follow.

Pick a race from the list above, enter Elwynn Forest, and aim to see the first boss, Hogger, at 3:00. Even a short run pays talent experience. Compare with the other classes: Warrior, Paladin, Rogue, Priest, Shaman, Mage, Warlock, Druid.

FAQ

How much health does the Hunter start with in Azeroth Survivors?

240 health. That is #2 of 9 classes; the range runs from 165 (Warlock) to 245 (Paladin). Every level then adds 9 maximum health, 3% damage and 0.08 health per second.

What spell does the Hunter start with?

Auto Shot. Every level-up deals three cards from the Hunter's 11-spell pool, and a new spell takes one of 6 spell slots.

What are the Hunter capstone talents?

Bestial Wrath (Beast Mastery), Kill Shot (Marksmanship), Wyvern Sting (Survival). A capstone needs 30 points in its tree; a class can earn 51 talent points in total.

Which race is best for a Hunter?

There is no fixed best race, but Night Elf and Tauren and Troll have the most useful racials for this class: Quickness gives +8% movement speed for kiting, and Shadowmeld grants 3 sec of immunity near death.

Is the Hunter good for beginners?

We rate it Easy to learn. Its health and kit forgive positioning mistakes. This is our assessment of starting health, range and self-protection, not a win-rate ranking.

Sources and verification

Checked on October 21, 2026 against Azeroth Survivors v0.106.0 (build 414af44c) in a desktop browser. Names and descriptions come from the game's own menus and English text; numbers marked X grow with talent rank and are only shown in game. Balance changes often, so check the version in the bottom-right corner of the character screen before following an older guide.